Model: David Nassau
Game: The Last Remnant
God.. all of my favourite characters are always so damn hard to work on! No fair ç_ç
The chain on his chest was really painful.. and still it's not perfect but at least I could finally set the transparency right. Oh Dave ♥
All rights reserved to Square EnixEDIT: I updated the whole model! Doubles are now gone and I also added custom lightmaps made in Blender. Some bones renamed again.
I'm also thinking to do the same with other TLR models (not all though @_@)
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No copyright infringement intended! I'm not redistributing these models for money nor anything. This is just for fun, I respect companies who work on every game and I only take credits for the extraction and convertion part. Please credit me when use this stuff and, most important, the companies behind the models!Download
[link]
The teeth were there, but the lightmap rendered them in black. I edited that part of the texture and now it's fine
About the jaw, as far as I know it always moved on it's own without the mouth (all TLR characters are like that). You have to move the chin first, then the lips creating the expression you want.
Link is updated, I also rendered new lightmaps 'cause the previous ones look a little bit darker. Thank you for letting me know ^_^
Oh okay then... thank you