All rights reserved to BioWare and Electronic Arts!
Note: This model isn't actually included in the game files. I mean, he is... but since his head was just a morph we can find only the base mesh used for his appearence. In fact, I used that specific head mesh to create him and I edited his mouth in 3ds max since he looked a little 'ducky' XD The rest was made in Photoshop, using the base textures for the recolors. Quite a long and hard work, but I really needed Steve in my XNALara collection (I really love this character ♥). He may not look 100% like the original Steve, but I think the result is still acceptable.
___________________________________________
No copyright infringement intended! I'm not redistributing these models for money nor anything. This is just for fun, I respect companies who work on every game and I only take credits for the extraction and convertion part. Please always credit the companies behind the models!
Nice! Though BlondeSteve said you would get the un-rigged face and I would rig it, if you did send it to me, I wouldnt have minded But it doesnt matter now, still, great work!
Ah yeah the problem is my 3D Ripper with ME doesn't work >_> I don't know why, the game crashes everytime I try to capture something. Still, if we could get the original mesh you could rig it anyway I don't think that BW morphed this original mesh that much, considering my result... but I don't think he's 100% identical anyway.
Great job Sumire, though for a fan like me the difference is still noticeable right away Me and all the other would really REALLY love and be eternally grateful if you could somehow get 100% real model of Steve for XNA/3Dmax somehow Sumire (or TRDaz)! Plz plz!
I don't think that BW morphed this original mesh that much, considering my result... but I don't think he's 100% identical anyway.