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October 25, 2012
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Mass Effect 3 Omnitool XNALara by SumireHaikuXNA Mass Effect 3 Omnitool XNALara by SumireHaikuXNA
Object: Omnitool
Game: Mass Effect 3 (althought it appears in the whole ME series)

Note: Since ripping this from the game was quite hard because of wrong/missing textures and meshes and whatnot, I decided to convert it directly from gmod, since it was complete. However, the upper ring looked wrong because it was very small and according to the screenshots I've seen it should be at least like this. Still I'm not that sure it is 100% accurate, but it's better than no omnitool at all (and believe me, I really needed it!). Anyway, I based my edits and such on this (ME2 shot) img.photobucket.com/albums/v10...

Also, if your ME models have their original size (I usually convert them without resizing), the tool should load directly on their left arm. It has bones, so you can pose it together with it (forearm and hand).

Emissive textures added for the usual, cool, fake glowing effect.

All rights reserved to BioWare and Electronic Arts!

___________________________________________

No copyright infringement intended! I'm not redistributing these models for money nor anything. This is just for fun, I respect companies who work on every game. Please always credit the companies behind the models!

Download skydrive.live.com/redir?resid=...
Add a Comment:
 
:iconxadren:
Hello, I would like to know if there is a way I can get a model with blank background of my male Shepard; because I would like to have some picture of him and all the photos I get have, obviously, a background.
Thank you.
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Jun 5, 2013  Student Digital Artist
Not sure I understand what you're asking. Do you want to know how to make your own Shepard for XNALara so that you can make photos with him without the ingame backgrounds and such?
Reply
:iconxadren:
I have my Shepard's facial code, I want to know how I can make a model of him in a blank scenario. Yes, more or less as you said.
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Jun 6, 2013  Student Digital Artist
Follow this tutorial then [link]. Just recolor the textures with Photoshop instead of 3DS if you want to load the model in XNALara. If not just render the finished character in Max with transparent background (saving alpha) and then add a white bg manually.
Reply
:iconxadren:
Thank you very much!
Reply
:iconforever-in-a-day:
Ohhh, I NEEDED this! Thanks a lot! :D
Reply
:iconsorceress-nadira:
Sorceress-Nadira Oct 26, 2012  Hobbyist General Artist
My goddess :D :heart:
Reply
:iconthe-joeblack:
The-JoeBlack Oct 25, 2012  Professional Traditional Artist
TOO COOL! Been meaning to do that for ages but your awesome awesomeness with emissive textures make it a million times cooler than anything I could do :)
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Oct 26, 2012  Student Digital Artist
Thanks! Well I just noticed the lower, small ring is missing... but still I'm happy to finally have it XD
Reply
:iconthe-joeblack:
The-JoeBlack Oct 28, 2012  Professional Traditional Artist
Bah! I bet no one else would ever notice :)
Reply
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