Scenary: Vergil's Safe House
Game: DmC Devil May Cry
Enviroment built manually using ingame meshes and cutscene from mission 13 for reference, meaning this is probably not 100% accurate. However I think it's at least 98% accurate, so I'm satisfied XD at least the scenary was quite small and with a few meshes, no missing textures like sometimes happens with UE games. I also had to resize some of the objects, modify an alpha channel and rename all the material groups in Max. Also, the windows you see in the preview are wooden, but the texture was actually wrong and I had to split them and apply the correct one (which has glass... and I was just too lazy to redo the whole scene with lights and remake the render XD sorry!). Next mission impossible from the same game: Vergil's office. Let's see.
Yeah, I am working on Raiden from MGR, but I wanted to take a small break now that I have some more time because of Easter holidays. I felt like I needed to port a fresh new DmC enviroment instead of renaming the rest of vgroups, lol.
The correct scale for DmC characters should be 0.8 (the ones that I ported)
Have fun!All rights reserved to Ninja Theory and Capcom!
___________________________________________No copyright infringement intended! I'm not redistributing these models for money nor anything. This is just for fun, I respect companies who work on every game. Please always credit the companies behind the models!