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DMC4 Nero XNALara by SumireHaikuXNA DMC4 Nero XNALara by SumireHaikuXNA
Model: Nero
Game: Devil May Cry 4

Specs and lightmaps by o0Crofty0o
Full model combined by Napoleon (I can't recall the exact username though)

All rights reserved to CAPCOM

EDIT: Finally, the updated version. I added more missing maps and renamed some bones. I even wanted to create an emissive effect to make his arm glow in the dark, but his right arm was so damn difficult to edit and I failed.

___________________________________________

No copyright infringement intended! I'm not redistributing these models for money nor anything. This is just for fun, I respect companies who work on every game. Please always credit the companies behind the models!

Download httskydrive.live.com/redir?resid=…

Mirror www.sendspace.com/file/bb0z2e
Add a Comment:
 
:iconnapad96:
napad96 Featured By Owner Nov 14, 2015
amigo que sabe cómo crear modelos de Xnalara?, es que tengo algunos personajes y necesito saber cómo agregar los huesos y pasar xnalara
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Nov 15, 2015   Digital Artist
You need blender or 3D Studio Max With the correct scripts.

3DS - XNALara converter
Blender - mesh.ascii exporter
Reply
:iconnapad96:
napad96 Featured By Owner Nov 15, 2015
OK, bueno antes que nada gracias por responder, tengo la licuadora (2,72), y ahora tengo que hacer exactamente?
No sería demasiado problema si se ha añadido a la factura un tutorial sobre cómo pasar de un modelo de xnalara licuadora o algo, o envíame algunas fotos de los pasos correctos, y me estoy quedando sin opciones.
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Nov 16, 2015   Digital Artist
Try asking here xnalaraitalia.deviantart.com/
You can also find the needed scripts there.
Reply
:iconnapad96:
napad96 Featured By Owner Nov 17, 2015
and locate several tutorials and are not what I want, not could you explain your method of how you create those medelos so they can be used in the xnalara, if you could create the model of Dante, I do not think a few tips would not be a nuisance
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Nov 18, 2015   Digital Artist
First you need to tell me what program are you using, if 3DS Max or blender.
Second, if you don't even know how to extract/load a model in the program, that depends on the model's format.
Reply
:iconmajagirlpower:
Majagirlpower Featured By Owner Sep 26, 2015  Hobbyist Artist
loveeeeeeeeeeeeee tis <3
Reply
:iconvenomousthorns:
VenomousThorns Featured By Owner Apr 24, 2015  Hobbyist Digital Artist
Thanks! I really like how he looks...
Reply
:iconalmox21:
almox21 Featured By Owner Dec 6, 2014  Hobbyist General Artist
THANKYOU!!!
Reply
:iconsxshadow:
SxShadow Featured By Owner Sep 20, 2014
Wow, very cool man! But... when I open it on 3ds max, the face has the boot's textures. And I don't know why xd.
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Sep 20, 2014   Digital Artist
I don't know why either! That never happened to me. Well I suppose you can just change the texture in the material editor...
Reply
:iconmaryanime:
MaryAnime Featured By Owner Jul 30, 2014  Hobbyist
Very cool!!!! I love it! heart:
Reply
:iconaria-dmc-croft:
aria-dmc-croft Featured By Owner Jul 18, 2014  Hobbyist Interface Designer
how did you extracted the models from game pleassssse answer?Rage 
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 19, 2014   Digital Artist
I don't remember the exact process because I extracted them a long time ago... but you can take a look here forum.xentax.com/viewtopic.php…

I think I found the needed stuff in that forum thread.
Reply
:iconaria-dmc-croft:
aria-dmc-croft Featured By Owner Jul 19, 2014  Hobbyist Interface Designer
okay thanks any way
Reply
:iconnightflutter:
NightFlutter Featured By Owner Jan 6, 2014
Cool
Reply
:iconcloverpuz:
cloverpuz Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Cool! Thank you!
Reply
:iconabnero24:
ABNERO24 Featured By Owner Jul 27, 2013
nice one!!!!! how did you make it please till me
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 28, 2013   Digital Artist
I converted the original model for a free posing tool called XNALara and made this with it and photoshop :)
Reply
:iconabnero24:
ABNERO24 Featured By Owner Jul 28, 2013
oh thank you :)
Reply
:iconultimamage3:
UltimaMage3 Featured By Owner Jul 14, 2013
Is it possible you can export modded versions of Nero? A posable model of "Grotesque Nero" [link] would be interesting to work with in XNAlara ^^
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 15, 2013   Digital Artist
You can eventually extract the textures, rename them as the XNA ones and overwrite them :)
Reply
:iconultimamage3:
UltimaMage3 Featured By Owner Jul 15, 2013
Ooh, thanks!
Reply
:icontiffli:
Tiffli Featured By Owner May 15, 2013
heres where i used your Nero XDDD :

[link]
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner May 15, 2013   Digital Artist
Ahahah!! Nice! :D
Reply
:icontiffli:
Tiffli Featured By Owner May 15, 2013
thanks :3.
Reply
:iconsasha-900:
sasha-900 Featured By Owner Apr 27, 2013
Doesn't seem to work on GLLara from some reason :(
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 27, 2013   Digital Artist
I can't tell why, I am a Windows user, so I don't know what is required to make models work on Mac...
Reply
:iconsasha-900:
sasha-900 Featured By Owner Apr 27, 2013
I think its probably a bug in the program for Mac..
But thanks anyway :)
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 27, 2013   Digital Artist
Oh I see ^^'
Reply
:iconshadowpredator100:
Shadowpredator100 Featured By Owner Apr 3, 2013  Hobbyist Artist
Hmm interesting what programs can these be opened in can they be used in 3Ds max or something?
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 3, 2013   Digital Artist
Yes, but in order to open the .mesh files in 3DS you need a script called XNALara Converter that allows you to import the models :)

Or you can download the free posing program XNALara, pose the models, export them in .obj and import them in Max for renders.
Reply
:iconshadowpredator100:
Shadowpredator100 Featured By Owner Apr 3, 2013  Hobbyist Artist
Hmm i see, do you have a link to the free one, i have a few game ideas i'm going over again and i sound my Notes for the old PmC game design with a character that was going have Nero's look i did some old vector for them: [link]
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 3, 2013   Digital Artist
Sure, you can find it here [link] :)
Reply
:iconshadowpredator100:
Shadowpredator100 Featured By Owner Apr 3, 2013  Hobbyist Artist
hmm i can't seem to get it to work
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 3, 2013   Digital Artist
You mean the program? It requires XNA Framework 3.1 I think...
Reply
:iconshadowpredator100:
Shadowpredator100 Featured By Owner Apr 3, 2013  Hobbyist Artist
Say i don't need that if i'm using windows 7
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Apr 3, 2013   Digital Artist
Uhm... weird then. What's the problem exactly? I have also a laptop with win 7, works perfectly.
Reply
(1 Reply)
:iconzuryotako:
zuryotako Featured By Owner Mar 9, 2013  Student Artist
Nero *u*
Reply
:iconprinceakiyuki:
PrinceAkiyuki Featured By Owner Feb 21, 2013
you can extract the Gilgamesh set Model *,...............,*????? tell you can tell you caaaaaaaan >,....,<
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Feb 22, 2013   Digital Artist
I don't think so, I don't even have the game files ^^' and even if I had them, I wouldn't know how to extract the models and such.
Reply
:iconprinceakiyuki:
PrinceAkiyuki Featured By Owner Feb 22, 2013
hmmm okay anyway your job with those models are a dream for me thank you a lots of time for eternity *-* ♥
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Feb 22, 2013   Digital Artist
You're welcome and thanks to you! *_*
Reply
:icondarknightcraft:
Darknightcraft Featured By Owner Feb 16, 2013  Hobbyist Digital Artist
Nero <3
Reply
:icontiffli:
Tiffli Featured By Owner Jan 7, 2013
Sumire - im glad and thank you kindly for updating Nero model :hug: !
Im waiting for the other link - you know - the nekkid Dante ;).
Thor me this one in notes - if you can and hawe some time.
I will be wery thankful ^^.
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jan 7, 2013   Digital Artist
Yes, I'm gonna send you a note :)
Reply
:icontiffli:
Tiffli Featured By Owner Jan 8, 2013
Thank you ^^!
Reply
:iconmarinochkaaa:
marinochkaaa Featured By Owner Jan 7, 2013
Awesome work :squee:
Reply
:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jan 7, 2013   Digital Artist
:meow:
Reply
:icondeadcobra:
DeadCobra Featured By Owner Jan 6, 2013
Cool
Dante is better
Reply
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