I've managed to make my custom Shepard in 3DS, but I'm having trouble with the 3dsmax script to export it to XNALara. Did you have any problem when you did yours??
Nope, I didn't have any problem at all. My Shep always exported with no troubles. Do you have the latest version of the script? What kind of error does it show to you?
Well, it's just that when I run the script it only gives me a .ascii file, not a .mesh.ascii, which (I think...?)I need to run through GeMeshAsciiToBin to get the .mesh for XNALara. When I open up Lara it gives me an error about the folder containing an unknown mesh type.
You have to manually name the file "generic_item.mesh" when you export the file (the script automatically adds the .ascii extension). Once it's exported drag the file on GeMeshAsciiToBin.exe and you obtain a .mesh file. XNALara shouldn't have problems then.
Well, I've gotten the model into Lara successfully at least. It seems like I do have an issue with my render groups however. The model itself is black, and XNALara gives me several errors about not being able to find the textures that are in the same folder.
It's weird, but sometimes I get a black model too (not my Shepard, but in general) despite all the textures are in the right place. In this case check your mesh.ascii file with notepad and see if everything is set right. If yes, try to apply the textures again in max and export a new file. Also, did you put the textures into the folder manually and before exporting or you have just cheked the option "export textures"? I usually copy the textures manually before so that I can add them from the model folder.
Do you have the latest version of the script? What kind of error does it show to you?
I usually copy the textures manually before so that I can add them from the model folder.