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June 5, 2012
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Commander Veronica Shepard by SumireHaikuXNA Commander Veronica Shepard by SumireHaikuXNA
Finally, she's finished T_T I'm so happy to have my own Shepard in XNALara, removing the seams in the head was a pain but it was all worth it.

Special thanks to ~Goha7777 for the Omniblade, assistance and link to the morph importer and tutorial.

Commander Shepard and everything else from Mass Effect belong to Bioware.

Maps recolored by me.
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:icongenchang2112:
genchang2112 Featured By Owner Jul 14, 2013  Hobbyist General Artist
Excellent! :)
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:iconkrystalevenstar:
KrystalEvenstar Featured By Owner Jul 10, 2012  Hobbyist Digital Artist
I've managed to make my custom Shepard in 3DS, but I'm having trouble with the 3dsmax script to export it to XNALara. Did you have any problem when you did yours??
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:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 11, 2012  Student Digital Artist
Nope, I didn't have any problem at all. My Shep always exported with no troubles.
Do you have the latest version of the script? What kind of error does it show to you?
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:iconkrystalevenstar:
KrystalEvenstar Featured By Owner Jul 11, 2012  Hobbyist Digital Artist
Well, it's just that when I run the script it only gives me a .ascii file, not a .mesh.ascii, which (I think...?)I need to run through GeMeshAsciiToBin to get the .mesh for XNALara. When I open up Lara it gives me an error about the folder containing an unknown mesh type.
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:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 12, 2012  Student Digital Artist
You have to manually name the file "generic_item.mesh" when you export the file (the script automatically adds the .ascii extension). Once it's exported drag the file on GeMeshAsciiToBin.exe and you obtain a .mesh file. XNALara shouldn't have problems then.
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:iconkrystalevenstar:
KrystalEvenstar Featured By Owner Jul 12, 2012  Hobbyist Digital Artist
Oh fantastic! I'll try that in a moment. I was just naming the file something relative to what it was, so I bet that was my problem. Thanks a ton!
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:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 12, 2012  Student Digital Artist
Yep, generic_item.mesh.ascii is the correct file name :) it'll convert without problems if render groups are ok.
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:iconkrystalevenstar:
KrystalEvenstar Featured By Owner Jul 12, 2012  Hobbyist Digital Artist
Well, I've gotten the model into Lara successfully at least. :D It seems like I do have an issue with my render groups however. The model itself is black, and XNALara gives me several errors about not being able to find the textures that are in the same folder.
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:iconsumirehaikuxna:
SumireHaikuXNA Featured By Owner Jul 13, 2012  Student Digital Artist
It's weird, but sometimes I get a black model too (not my Shepard, but in general) despite all the textures are in the right place. In this case check your mesh.ascii file with notepad and see if everything is set right. If yes, try to apply the textures again in max and export a new file. Also, did you put the textures into the folder manually and before exporting or you have just cheked the option "export textures"?
I usually copy the textures manually before so that I can add them from the model folder.
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:iconrenegade64:
Renegade64 Featured By Owner Jun 12, 2012  Hobbyist Digital Artist
Looks good. How`d you export a custom face from the game?
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