deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
[x]
Shop Similar Prints
This Print Not Available
more ▶

More from *SumireHaikuXNA

Featured in Groups:

Details

December 10, 2012
803 KB
771×958
Link
Thumb

Statistics

Comments: 50
Favourites: 35 [who?]

Views: 2,021 (10 today)
[x]
:iconsumirehaikuxna:
Okay, a new OC. This time from DmC, it was inevitable :P

Parts used:

Head -> Juliet from Lollipop Chainsaw, texture edited by me. Ported by rexil and copyrighted Grasshopper Manufacture.
Hair -> Sims 2, rigged by someone on DA, but I don't remember who. Hair retextured and edited by me.
Hoodie -> Casual N7 hoodie from Mass Effect 3, retextured by me. Copyrighted BioWare.
Hands -> Random girl from DmC (Devil May Cry), copyrithed Ninja Theory (I have to replace them, though... since I noticed they have just a few bones)
Legs -> Clair comfy mod by raccooncitizen.
Boots -> M!Star Nurien, all rights reserved to its company (I don't remember the name)

This is probably the most complicated meshmod I ever made, it's the first time I combine so many parts together. The model is not perfect, but I'm quite happy about the result anyway. Took me some time.

She is not downloadable.
Add a Comment:
 
love 3 3 joy 4 4 wow 2 2 mad 0 0 sad 1 1 fear 0 0 neutral 0 0
:iconlarsjunfan:
Excellent work =) this is really nice mod)))
Reply
:iconsumirehaikuxna:
*SumireHaikuXNA Mar 31, 2013  Student Digital Artist
Thank you!
Reply
:iconlarsjunfan:
You're welcome =)
Reply
:iconlarsjunfan:
I mean model)))
Reply
:iconkeichama:
Mood: Wow! ~keichama Feb 28, 2013  Hobbyist General Artist
This mod looks incredibly good! :omg::heart:
I love exspecially the hoodie-pattern! And her face:love:!
Btw, I wanna ask one thing: do you have problems with the lightmaps, when you make meshmods?
If yes, how do you solve them?
I already asked help from others (now I checking the rendergroups of my mod....), but a new point of view could be very handy! :)
Reply
:iconsumirehaikuxna:
*SumireHaikuXNA Feb 28, 2013  Student Digital Artist
Thank you very much ♥

Uhm, not at all. I often remake the existing lightmaps to make them match with the ones I add (since maybe I sometimes use a model parts that are not converted for XNA already). What kind of problem do you have?
Reply
:iconkeichama:
Mood: Anguish ~keichama Mar 10, 2013  Hobbyist General Artist
Very welcome:hug:, I always appreciate the great artwork!!

About my problem, I keep loosing lightmaps after a simple meshmoding process. Repeatedly, even with the latest version of XPS!
If I add a head to a body, the meshmod's lightmap on the head still visible, but the body's not.
If I add another mesh, the mod lose all of the lightmaps.
I asked XNaral already, he told me a method renaming maps and editing the mesh_ascii code(I tried, but no success^^;), or about the autotexturing pluggin in XPS, what supposed to handle lightmaps, but there must be an easier way!
For example:
[link]
That's why I'm interested, did you change anything on the base models, before modding?
Or did you even use XPS or some other 3D program for meshmodding?
I should probably ask this first, ofc! ^^;
Thank you for your answer!!:wave:
Reply
:iconsumirehaikuxna:
*SumireHaikuXNA Mar 10, 2013  Student Digital Artist
I use 3D Studio Max, that's why I never have lightmaps problems ^^'
By renaming the mesh.ascii code, I think you should just find your texture into the render groups and add the lightmap into another line... but it's quite complicated to explain if you don't know about render groups.
Reply
:iconkeichama:
Mood: Affection ~keichama Mar 10, 2013  Hobbyist General Artist
Ahh, that explains a lot!! :)
I started to play with the rendergroups only recently, same with the ascii code editing! I can change groups, restore bones, etc., but the rest is kinda blury...:stare:
I must dig in deeper!!:pills:
Thankx!! :)
Reply
:icontiffli:
oh wow shes nice ^^. I wish to know how to make models T-T, i would do my self too.
Reply
Add a Comment: