Okay, a new OC. This time from DmC, it was inevitable
Parts used:
Head -> Juliet from Lollipop Chainsaw, texture edited by me. Ported by rexil and copyrighted Grasshopper Manufacture. Hair -> Sims 2, rigged by someone on DA, but I don't remember who. Hair retextured and edited by me. Hoodie -> Casual N7 hoodie from Mass Effect 3, retextured by me. Copyrighted BioWare. Hands -> Random girl from DmC (Devil May Cry), copyrithed Ninja Theory (I have to replace them, though... since I noticed they have just a few bones) Legs -> Clair comfy mod by raccooncitizen. Boots -> M!Star Nurien, all rights reserved to its company (I don't remember the name)
This is probably the most complicated meshmod I ever made, it's the first time I combine so many parts together. The model is not perfect, but I'm quite happy about the result anyway. Took me some time.
This mod looks incredibly good! I love exspecially the hoodie-pattern! And her face! Btw, I wanna ask one thing: do you have problems with the lightmaps, when you make meshmods? If yes, how do you solve them? I already asked help from others (now I checking the rendergroups of my mod....), but a new point of view could be very handy!
Uhm, not at all. I often remake the existing lightmaps to make them match with the ones I add (since maybe I sometimes use a model parts that are not converted for XNA already). What kind of problem do you have?
Very welcome, I always appreciate the great artwork!!
About my problem, I keep loosing lightmaps after a simple meshmoding process. Repeatedly, even with the latest version of XPS! If I add a head to a body, the meshmod's lightmap on the head still visible, but the body's not. If I add another mesh, the mod lose all of the lightmaps. I asked XNaral already, he told me a method renaming maps and editing the mesh_ascii code(I tried, but no success), or about the autotexturing pluggin in XPS, what supposed to handle lightmaps, but there must be an easier way! For example: [link] That's why I'm interested, did you change anything on the base models, before modding? Or did you even use XPS or some other 3D program for meshmodding? I should probably ask this first, ofc! Thank you for your answer!!
I use 3D Studio Max, that's why I never have lightmaps problems ^^' By renaming the mesh.ascii code, I think you should just find your texture into the render groups and add the lightmap into another line... but it's quite complicated to explain if you don't know about render groups.
Ahh, that explains a lot!! I started to play with the rendergroups only recently, same with the ascii code editing! I can change groups, restore bones, etc., but the rest is kinda blury... I must dig in deeper!! Thankx!!
I love exspecially the hoodie-pattern! And her face
Btw, I wanna ask one thing: do you have problems with the lightmaps, when you make meshmods?
If yes, how do you solve them?
I already asked help from others (now I checking the rendergroups of my mod....), but a new point of view could be very handy!
Uhm, not at all. I often remake the existing lightmaps to make them match with the ones I add (since maybe I sometimes use a model parts that are not converted for XNA already). What kind of problem do you have?
About my problem, I keep loosing lightmaps after a simple meshmoding process. Repeatedly, even with the latest version of XPS!
If I add a head to a body, the meshmod's lightmap on the head still visible, but the body's not.
If I add another mesh, the mod lose all of the lightmaps.
I asked XNaral already, he told me a method renaming maps and editing the mesh_ascii code(I tried, but no success
For example:
[link]
That's why I'm interested, did you change anything on the base models, before modding?
Or did you even use XPS or some other 3D program for meshmodding?
I should probably ask this first, ofc!
Thank you for your answer!!
By renaming the mesh.ascii code, I think you should just find your texture into the render groups and add the lightmap into another line... but it's quite complicated to explain if you don't know about render groups.
I started to play with the rendergroups only recently, same with the ascii code editing! I can change groups, restore bones, etc., but the rest is kinda blury...
I must dig in deeper!!
Thankx!!