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December 10, 2012
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Amber (OC) XNALara by SumireHaikuXNA Amber (OC) XNALara by SumireHaikuXNA
Okay, a new OC. This time from DmC, it was inevitable :P

Parts used:

Head -> Juliet from Lollipop Chainsaw, texture edited by me. Ported by rexil and copyrighted Grasshopper Manufacture.
Hair -> Sims 2, rigged by someone on DA, but I don't remember who. Hair retextured and edited by me.
Hoodie -> Casual N7 hoodie from Mass Effect 3, retextured by me. Copyrighted BioWare.
Hands -> Random girl from DmC (Devil May Cry), copyrithed Ninja Theory (I have to replace them, though... since I noticed they have just a few bones)
Legs -> Clair comfy mod by raccooncitizen.
Boots -> M!Star Nurien, all rights reserved to its company (I don't remember the name)

This is probably the most complicated meshmod I ever made, it's the first time I combine so many parts together. The model is not perfect, but I'm quite happy about the result anyway. Took me some time.

She is not downloadable.
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:iconpotatstache:
PotatStache Nov 25, 2013  Hobbyist General Artist
may i ask how you put all of those parts together?{im new to all of this^^;}
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:iconsumirehaikuxna:
SumireHaikuXNA Nov 26, 2013  Student Digital Artist
This mod was made in 3DS Max a long time ago, when my modding skills weren't that good. Now I keep using blender... but it's a bit hard to explain. If you want to merge a head to a body there already is a tutorial here in the xnalaracustomized group (I think). The rest might also require bone weight copy, bones reparenting and other minor things.
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:iconpotatstache:
PotatStache Nov 26, 2013  Hobbyist General Artist

i use blender so I should be able to find something!=D

thank you=D

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:iconlarsjunfan:
LarsJunFan Mar 31, 2013  Hobbyist Digital Artist
Excellent work =) this is really nice mod)))
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:iconsumirehaikuxna:
SumireHaikuXNA Mar 31, 2013  Student Digital Artist
Thank you!
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:iconlarsjunfan:
LarsJunFan Mar 31, 2013  Hobbyist Digital Artist
You're welcome =)
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:iconlarsjunfan:
LarsJunFan Mar 31, 2013  Hobbyist Digital Artist
I mean model)))
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:iconkeichama:
keichama Feb 28, 2013  Hobbyist General Artist
This mod looks incredibly good! :omg::heart:
I love exspecially the hoodie-pattern! And her face:love:!
Btw, I wanna ask one thing: do you have problems with the lightmaps, when you make meshmods?
If yes, how do you solve them?
I already asked help from others (now I checking the rendergroups of my mod....), but a new point of view could be very handy! :)
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:iconsumirehaikuxna:
SumireHaikuXNA Feb 28, 2013  Student Digital Artist
Thank you very much ♥

Uhm, not at all. I often remake the existing lightmaps to make them match with the ones I add (since maybe I sometimes use a model parts that are not converted for XNA already). What kind of problem do you have?
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:iconkeichama:
keichama Mar 10, 2013  Hobbyist General Artist
Very welcome:hug:, I always appreciate the great artwork!!

About my problem, I keep loosing lightmaps after a simple meshmoding process. Repeatedly, even with the latest version of XPS!
If I add a head to a body, the meshmod's lightmap on the head still visible, but the body's not.
If I add another mesh, the mod lose all of the lightmaps.
I asked XNaral already, he told me a method renaming maps and editing the mesh_ascii code(I tried, but no success^^;), or about the autotexturing pluggin in XPS, what supposed to handle lightmaps, but there must be an easier way!
For example:
[link]
That's why I'm interested, did you change anything on the base models, before modding?
Or did you even use XPS or some other 3D program for meshmodding?
I should probably ask this first, ofc! ^^;
Thank you for your answer!!:wave:
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